Motor · vrbodypartgame

Ball Catch

Hand-eye coordination and bilateral engagement

Live Included in BodyVR
Balls fly toward the patient at varying speeds and angles, to be caught mid-air — training movement prediction, reaction and two-handed work in a calm outdoor scene.
Ball Catch

Gameplay

In an open, calm landscape, a friendly launcher sends balls toward the patient in varying arcs. The patient must predict each trajectory and catch the ball with either hand — or alternating hands. A caught ball dissolves with a brief sparkle, and the next throw is on its way.

Launch speed, arc spread and the number of simultaneous balls grow level by level; soft nature ambience and haptic feedback keep the experience alive.

Therapeutic purpose

Catching is the body's dialogue with time: trajectory prediction, timing, and hand-eye coordination. Engaging both hands trains motor symmetry, while varied angles activate the visual field and trunk rotation.

  1. Rebuilding reflexes and anticipatory movement after stroke and TBI
  2. One-sided upper-limb weakness — targeting the weaker hand
  3. Balance and movement confidence in older adults

Clinician guide

Pick a level set and align the scene direction and height during preparation; then start the exercise. If the goal is strengthening the weaker hand, choose levels that require a specific hand.

  1. Ball speed, launch arc and simultaneous ball count are configurable in the Level Designer.
  2. Watch the left/right breakdown to monitor symmetry.
  3. Recommended level duration is 90–150 seconds.

Recorded metrics

  1. Catch rate (caught / total throws)
  2. Response time and prediction quality
  3. Left- vs right-hand performance breakdown
  4. Survival time and total score

Related exercises

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