Wall Game
Fast reactions, range of motion, coordination
Gameplay
The patient stands in front of a wall of metal pistons. One piston at a time extends and lights up; the patient must strike it before the reaction window ends (3 seconds by default). On every successful hit the piston retracts and a new target lights up somewhere else.
The grid size (3×3 by default), target pace and spatial spread are configurable: higher targets engage shoulder elevation, lateral ones engage trunk rotation. Impact sound, a short haptic pulse and the target flash give instant feedback on every move.
Therapeutic purpose
This exercise rebuilds upper-limb responsiveness: reaction time, shoulder range of motion, lateral reach and trunk rotation. The varied target positions demand active visual search and fast movement planning.
- Post-stroke and traumatic brain injury rehabilitation
- Parkinson's and MS — movement initiation and response speed
- Orthopedic shoulder and arm recovery
Clinician guide
Select “Wall Game” from the games list, pick a level set, and once the patient wears the headset use the “environment preparation” phase to adjust height and position; then press “start exercise” so counting begins from zero.
- Grid size, level duration and the per-piston timeout are set in the Level Designer.
- For accuracy goals, shorten the piston timeout to match the patient's capacity.
- Difficulty and the environment (lighting, colors, backdrop) can also change mid-session.
Recorded metrics
- Reaction time per strike (average and trend)
- Successful strikes and actions-in-time
- Accuracy — missed pistons included
- Survival time and total score
Related exercises
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A live demo session for your care team — a real exercise on the headset, live monitoring on the server, and a walk through the reports. Free, with no commitment.