CognitionVR
Cognitive rehabilitation
VR cognitive exercises: working memory, attention, reasoning and executive function — together with the central server.
Read more →SyneuraX is an entirely-VR product: everything happens inside the headset, in the virtual world. In the second stage, artificial intelligence (smart difficulty tuning and data analysis) and augmented reality are combined with it. The first focus is cognition and the mind — memory, attention, planning, life skills — and physical rehabilitation follows. And because no internet is needed, it works in any clinic, anywhere.
Patients lose motivation along the way, and clinicians must rely on subjective observation instead of objective data. The result: repetitive, tiring exercises — and progress that is hard to see and harder to measure.
The exercise world is built entirely in virtual reality; in the second layer, AI tunes the difficulty to each patient. The clinician watches the live view and data, steering the session as it happens; every movement is recorded and every session reported — all with no internet and no cloud, on the clinic's own network.
At the heart of SyneuraX sits the central server — shared by every edition: patient management, live monitoring, the level designer and reports. Based on the headset exercises, the product ships in three editions: CognitionVR for cognitive and mental rehabilitation, BodyVR for motor rehabilitation, and Full with both.
Patient records, two-phase sessions, live headset monitoring, the level designer and progress reports — shared by all three editions.
Read more →Cognitive rehabilitation
VR cognitive exercises: working memory, attention, reasoning and executive function — together with the central server.
Read more →Motor rehabilitation
VR motor exercises for the upper limb: reaction time, hand-eye coordination and goal-directed movement — together with the central server.
Read more →Motor + cognitive, together
Every cognitive and motor exercise on one server with one unified patient record — the complete SyneuraX configuration.
Read more →Every exercise has a clear therapeutic goal, level-by-level difficulty, and turns each movement into objective data.
Not just a VR game, not just reporting software — a complete, data-driven rehabilitation loop.
Prescribe → train → measure → report → adapt — all in one platform.
Live headset view, real-time metrics, and live environment control — VR is never a black box.
The two-phase "prepare / train" flow keeps warm-up noise out of the record — data you can act on.
Designable level-sets with simple and compound goals — and automatic resume from each patient's last level.
Full RTL Persian plus English — region-ready. All data stays on the clinic's local server.
Affordable standalone headsets (Meta Quest) plus an ordinary Windows server — no heavy infrastructure.
Every SyneuraX exercise leans on established principles of neuroplasticity and motor learning: intensity, repetition, feedback — all three encoded into level design. SyneuraX is a rehabilitation-assist platform; its claims stay careful and evidence-led.
Virtual reality is no longer a lab curiosity: the FDA has authorized VR-based and game-based therapeutics for specific treatments — from chronic pain to attention. See the official documentation and references.
The BodyVR clinic workflow from prescription to adaptation — simple for the care team, transparent for the patient.
The therapist chooses the patient and assigns the right exercise and level-set.
The patient dons the headset; the environment is set up and adjusted — nothing is recorded yet.
Official start with full capture; the therapist watches live, controls, and adjusts when needed.
Metrics and the report are reviewed; the next session is tuned by data.
From today, BodyVR and the products to come live under one roof: SyneuraX — a brain & body cognitive rehabilitation platform powered by VR and AI.
Read more →The latest BodyVR release brings the "prepare the environment → start the exercise" flow to all games, keeping warm-up noise out of every report.
Read more →"Presence" in a virtual environment elicits realistic, motivated behaviour; but engagement is a lever, not an outcome — it must be paired with evidence-based content.
Read more →VR can combine experimental control with real-life resemblance, measuring abilities that desk-bound tests miss.
Read more →Computerized and VR cognitive training show small but real effects in older adults and MCI; spatial-navigation tasks are even an early marker of Alzheimer's.
Read more →A live demo session for your care team — a real exercise on the headset, live monitoring on the server, and a walk through the reports. Free, with no commitment.